If you wish to temporarily try out a save, you can use the third party tool UndertaleSandbox. Please note that we are in no way related to them, or any of their actions. If you wish to learn the manual way of installing, carry on with the tutorial!
First, you need to find your Undertale save folder. This is usually
C:/Users/username/AppData/Local/UNDERTALE
, but it might be
different for you, who knows. It should contain at least a file called
undertale.ini
and a file called file0
, unless
you haven't saved your game yet, or the save was deleted.
Once you have found where your existing save data is, you can load it into Flowey's Time Machine to edit it. You don't have to load an existing save though you can select a preset instead at the top, or use the default preset which is set by default.
Just edit the various fields to your liking. Some fields can be hovered over with the mouse to get some information about the field.
Once you have edited the data to your liking, you can save it using the save button. Just overwrite your existing file0 and undertale.ini.
If you erased your world, you should see a file called
system_information_962
.
If you sold your soul, you
should also see a file called system_information_963
.
Just delete these files using your file manager. If you are using
the Steam version of the game, these files might be backed up and restored
by the game on startup. In that case, you should delete the Steam data for
UNDERTALE in addition to the system_ files. You can do this in multiple ways:
steam_api.dll
in Undertale's game folder
(NOT the save folder; it's where the game executable runs from, usually
C:/Program Files (x86)/Steam/steamapps/common/Undertale
), the
game will be disconnected from Steam. Deleting the system_ files will then work
normally, but you won't be able to launch the game through Steam.
Flowey's Time Machine has an Advanced Mode for more detailed viewing and editing of file0. The vast majority of Undertale's save file is stored as a series of 512 "flags" containing extremely varied information, from your preferred pie flavor to whether you remembered Heats Flamesman's name.
Flowey's Time Machine uses a consecutive list of these flags. Flags the game never normally accesses are grayed out, and flags the game never sets are highlighted in red. Every flag has a name and a mouseover description, often sourced from Mirrawrs's data site and The Undermodding Document. Check those out for more information on most flags.
Flags can be edited and saved in much the same way as in the basic interface, using the provided dropdowns, checkboxes, and numerical fields. (1 usually represents an "active" flag, as the two are equivalent in computer terms.) Many of the most important flags to various routes are more easily editable from the basic interface. However, there are a few that may warrant special interest:
26
is a debugging flag that can jump you to any point in the
route. Note, however: it will ignore further progress and lock you at
whatever value the flag has.
88
tracks your progress in Papyrus's date; flag 389
tracks dating
Undyne; and flag 493
tracks Undyne's Letter, Alphys's date, and
the True Lab. Finally, flag 7
(accessible in the basic menu)
activates the post-Asriel epilogue.
130-156
control a great many of the yellow credits for
sparing enemies in the right way. If you want an all-yellow-credits run
(or to analyze one), look here first.